Tuesday, May 17, 2011

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The importance of the tells

  • Tuesday, May 17, 2011
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  • Are one of the most important points that a player should know to see tells of your opponents. Are a number of tics, gestures and postures are inadvertently running all players and betrayed, tells the them in different situations.


    A really good movie is, where to get this is reflected in rounders, film required for fans of Poker, where Matt Damon faces dangerous opponent map member of the KGB.


    Return to which tells, in professional players is obviously very difficult to find a kind of pattern, but on the contrary, less experienced players, it is relatively easy.


    We can select three types of define says: the physical tells, which tells of the hands and the psychological traces. You have seen that I the physical of separately which told tells of the hands, if really are the same. What happens is that the physical tells are tics or involuntary movements, while executing a player in a given situation, says that the hands are the movements of players with the hands in different situations.


    Doing, to the idea, one which the typical player, which is gradually approaching his letters to the fold area and when it sees that everyone pulls is told clearly gets his letters with the intention that play hand and steal even the pot.


    If you play only for Internet only in must be set tells the psychological, that settings have a player in a given situation. We explain better now. If you need to play usually face to face on the other side tables also have a look at the Manos(es_el_tell_más_sencillo_de_reconocer) to know that the opponents are doing.


    Read if you haven't tried, you never told it may be very difficult to read the attitude of all players at the table. I recommend starting with two players on the left side (the following bet) and the player on the right (before you bets). In this way, you will be easy to go with the trick to this important part of Poker.


    The tells the hands to control the player's hand and see whether if you make a bluff or a monster hand has a kind of movement is identified with their chips, cards or own Board.


    The psychological tells something are different. Almost all players are still patterns of the game. If watch you can guess them with more security cards. If for example a player is always a high rise with a monster hand and if you have a mediocre hand usually jump instead, if someone Resube you, we know the pattern of the player and can take advantage of us. The idea of this player, you know in advance on lanterns must, that the letters bloat can probably.


    Yes, so as you can see which tells the story of others, their opponents see sell. When hunting, such as in a bluff it his change the game to radical and a rock, a conservative player, bluff under any circumstances, be. And above all try to avoid, show their cards, in this way no one can know with to play the hands to often and it is his opponents always a secret.

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